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Taking cues from Tomb Raider (2013) for pacing and borrowing visual elements reminiscent of Indiana Jones (Raiders, Temple of Doom), I focused on creating an atmosphere heavy with lore and exploration. Instead of prioritizing combat, I designed lore-collection opportunities throughout the level; journal pages are scattered across the temple, hinting at its purpose and foreshadowing a lurking danger.
VR interactive narrative project based on historical family photographs and video. Help an Italian grandmother remember how to make one of her favorite recipes as you listen to her memories.