Helios Temple
Personal, Research and Development Molly Carroll Personal, Research and Development Molly Carroll

Helios Temple

Taking cues from Tomb Raider (2013) for pacing and borrowing visual elements reminiscent of Indiana Jones (Raiders, Temple of Doom), I focused on creating an atmosphere heavy with lore and exploration. Instead of prioritizing combat, I designed lore-collection opportunities throughout the level; journal pages are scattered across the temple, hinting at its purpose and foreshadowing a lurking danger.

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